Liar's Guillotine
Liar’s Guillotine is a tense, single-player tabletop psychological horror duel.
You wake up seated across from a calculating dealer in a dimly lit, smoke-choked cellar. Resting between you is a miniature brass guillotine, two leather cups, and a set of worn bone dice. There are no cards, no chips, and no second chances.
Every lie carries a toll. Every wrong accusation drops the blade.
The Rules of the Table
- Shake and Conceal: Both players roll three dice beneath heavy leather cups. Only you know what lies beneath your cup.
- Raise the Bid: Take turns calling the total count of a die face across both hands ("At least three 5s"). Each claim must be higher than the last.
- Call the Bluff: When the numbers stop adding up, call the dealer’s lie. Reveal the dice.
- Pay in Flesh: If the bid stands true, the accuser loses a finger to the guillotine. If it was a bluff, the liar pays the price. Lose three fingers, and the house wins permanently.
Dirty Tactics & Table Tools
Survival isn't just about probability—it's about manipulating the table. Utilize tactile contraband to tilt the odds in your favor:
- Peeker's Mirror: Slide a cracked dental mirror across the felt to inspect one of the dealer's hidden dice.
- Weighted Die: Ensure your next reroll lands exactly where you need it.
- Tourniquet: Stop the arterial clock to withstand one additional strike.
- Heavy Mallet: Double the wager. The next failed bluff costs two fingers under the blade.
- The Snuffer: Plunge the room into darkness to reroll your hand unnoticed.
Features
- High-Tension Turn-Based Duels: Zero filler, zero wandering. Pure psychological cat-and-mouse against an adaptive, bluff-calling AI opponent.
- Visceral Tactile Audio: Heavy ASMR-grade sound design—wooden dice clattering, leather scraping worn oak, metallic gears locking into place, and the guillotine blade dropping.
- Low-Fi Analog Horror Aesthetic: Gritty PSX-inspired visuals, CRT post-processing, authentic volumetric shadow work, and claustrophobic framing.
- Quick, Deadly Runs: Designed for 15-to-20 minute sessions with high replayability, branching item drops, and escalating AI difficulty.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Gabriel |
| Genre | Strategy |
| Made with | Unity |
| Tags | Atmospheric, Dark, First-Person, Horror, Point & Click, Psychological Horror, Retro, Short, Singleplayer, Tabletop |
| Content | No generative AI was used |

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